Website powered by

Future Bubble City

For this image I used Zbrush to create building structures. I made a base variant and then used the ZBrush 2018 project deformers to add variation to the buildings. I also used ZBrush to create a quick rock structure that I could reuse in the scene. I used Worldmachine to make terrain that I could use for the larger parts of the terrain. Everything was rendered in Maya Arnold using multiple passes and I used those elements to comp together in Photoshop for the final image.

Photoshop Comp

Photoshop Comp

Photoshop Comp Close

Photoshop Comp Close

ZBrush Building Structure 01

ZBrush Building Structure 01

ZBrush Building Structure 02

ZBrush Building Structure 02

ZBrush Building Structure 03

ZBrush Building Structure 03

ZBrush Rock Structure 01

ZBrush Rock Structure 01

ZBrush Rock Structure 02

ZBrush Rock Structure 02

Worldmachine Mountain 01

Worldmachine Mountain 01

Worldmachine Mountain 01 Color

Worldmachine Mountain 01 Color