GAME ASSET CREATION 101 – Video learning series that covers the entire game asset creation pipeline.
MODULES:
1. Establishing scale and creating proxy meshes
2. Creating High Resolution Meshes
3. Creating Game Resolution Meshes and UV's
4. Texture/Material Creation
5. Final art in game engine
1. Establishing Scale and Creating Proxy Meshes
02 GAC101 Creating A Proxy Object Pipeline
03 GAC101 Modeling In Maya P1
04 GAC101 Modeling In Maya P2
05 GAC101 Exporting From Maya
06 GAC101 Importing Into Zbrush
07 GAC101 Sculpting In Zbrush Part 01
08 GAC101 Exporting from ZBush
09 GAC101 Resurfacing In Maya
10 GAC101 Game Resolution In Maya
10.5 GAC101 Extended Cleaning Up NGons
11 GAC101 Creating UVs In Maya
12 GAC101 Exporting Our Models Into Substance Painter
13 GAC101 Baking Maps In Substance Painter
14 GAC101 Painting Maps In Substance Painter
15 GAC101 Exporting Maps From Substance Painter
16 GAC101 Pushing All Our Work Into UE4
17 GAC1010 Showing Our Work In UE4 In A Professional Way