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Game Asset Creation 101

GAME ASSET CREATION 101 – Video learning series that covers the entire game asset creation pipeline.

​MODULES:
1. Establishing scale and creating proxy meshes
2. Creating High Resolution Meshes
3. Creating Game Resolution Meshes and UV's
4. Texture/Material Creation
5. Final art in game engine

Final UE4 Image 001

Final UE4 Image 001

Final UE4 Image 002

Final UE4 Image 002

1. Establishing Scale and Creating Proxy Meshes

02 GAC101 Creating A Proxy Object Pipeline

03 GAC101 Modeling In Maya P1

04 GAC101 Modeling In Maya P2

05 GAC101 Exporting From Maya

06 GAC101 Importing Into Zbrush

07 GAC101 Sculpting In Zbrush Part 01

08 GAC101 Exporting from ZBush

09 GAC101 Resurfacing In Maya

10 GAC101 Game Resolution In Maya

10.5 GAC101 Extended Cleaning Up NGons

11 GAC101 Creating UVs In Maya

12 GAC101 Exporting Our Models Into Substance Painter

13 GAC101 Baking Maps In Substance Painter

14 GAC101 Painting Maps In Substance Painter

15 GAC101 Exporting Maps From Substance Painter

16 GAC101 Pushing All Our Work Into UE4

17 GAC1010 Showing Our Work In UE4 In A Professional Way